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97 Game Reviews

12 w/ Responses

I must say, I expected this game to be a lag-fest.

Much to my surprise, however, even my not-so-great machine managed most of the levels fine. The only one that really clogged it up was the one where a bazillion tiny space-invaders came rushing towards me when I had the lightning powerup. My computer almost had a fit.

Gameplay was great, very addictive. I quickly became absolutely engrossed in it. The music was very fitting, too, but why did it have to stop when you died?

My only slight quibble was that I would have made the red asteroids come in a little sooner in the game. With a couple of powerups, every Asteroids level before that one was hilariously easy. Still, a fantastic game.

I guess I really shouldn't laugh...

But I found it absolutely hilarious. The little random notes about everyday objects and the fact that you used emoticons for faces just lit the whole thing ablaze. In a good way.

Actually very good.

It's not every day that you get a game that is both educational and pretty fun. Nice variety of gameplay. You pulled it off pretty well! :D

Trippy, but good.

A nice fun little timewaster. Nothing that's going to rock the world on its hinges, but good. The colours and music were both very distracting, but in a good way, it added to the already large challenge the game posed.

A nice take on the overdone Pong game.

Really fun, well-built game.

First off, the graphics are incredible. The whole seriousness of a zombie outbreak was balanced nicely by the big-head cartoon characters, and the weapon & level detail was very good indeed. The physics were simply stunning, I loved it how your character discarded their clip when they reloaded. The gibbing was slightly less fantastic, but still good.

The range of weapons and characters was very nice, too, but come on. Francis, bearded cool guy, Bill, army general, Louis, stereotypical black guy? Did ya really think no-one would notice? ;)

To be frank, I was nitpicking there, it's a fantastic playable game. Not impossible, but challenging. You reallu have to manage your purchases in the first few levels, a feature I loved.

Neat timewaster, but too easy.

Alright, first off, the good points. The game's graphics are very, very good, with subtle glows that point out one robot's key features. The effects (like the sparks) were also fantastic, and the sounds, although the two combat sounds became repetitive, were generally great. Also, I did like the shop layout, and the idea that you had to buy an item to find out what it really did.

Now the bad stuff. First off, it was WAY too easy. Before long, I reached a "Chance to be hit" of -150%. NEGATIVE 150%. The attacks of the bots, even before I reached that stage, were way too ineffective, I never healed throughout my campaign. Also, I found it terribly repetitive overall. You move towards the enemy (possibly charge) then spam either Brute or Precise, depending on the opponent. Then you win.
Another problem I found was that the AI was incredibly stupid at times. When their health was below 100 (and my attack was 200-300, say), instead of healing 500 health, they moronically tried to hurt my bot when it was at full health.

In my opinion, this needs a kind of special attack that is activated after so many kills or a certain amount of damage done. It would be a break to the grind-tacular nature of most turn-based games, and it would be a chance to further customise your bot (as each special would have advantages & disadvantages).

Still, a good game, but with lots of room for improvement.

A novel idea, but not much more.

It's a very nice idea, don't get me wrong, but it's very little more than that. The gameplay gets boring after a while and, while the "gibbing" effects are very unique and fun, they are quite plain. Maybe it would have been too much, but a little blood couldn't hurt, surely?

I actually found it fun!

Now, I'm afraid I went into this game rather skeptical. "Oh, god, another pathetic arrow keys + space bar stickman jumping game". But it was actually very, very good for a first attempt.

The level design was intuitive and good fun, the little hints were well-made and useful, and the art, although basic, was very good, complimenting the rather basic nature of the game. However, I would recommend a couple of things: First, make the music loop. I actually really enjoyed it, but when it stopped and was nowhere to be found, it made the game a fair bit more boring.

Second, make it longer. You've done all the hard parts! Just stretch it out a little longer, add a basic plot, perhaps a tutorial level for a new feature. Also, I'd recommend making the plant climbing a little easier. When I wasn't getting stuck on the roof of the leaf above, I was plummeting to the start again, and (spoilers) add having to keep my mouse on the plant and it became quite frustrating.

Lastly, for God's sake, give it a better title! :D.

Honestly, you're ALMOST there, I could easily see an upgraded version of this, with a story and all, on the frontpage. Good luck!

Really nice time-waster

Although having said that, I didn't get that bored of it at all. Although sometimes I thought that having your groupies killed every time you crashed was a bit harsh on the player.

I also loved the upgrades, even if the wheels made little difference (in my opinion) to the trolley.

Good fun.

It's a nice, well-made game, although this has been done to death and back: 2d side-scrolling bike game with an unlockable after X levels. Try to add something different next time, maybe challenges of some sort, or making something customizable. A level editor would be sweet.

Well, er.. hi. Watch my movies and visit my website. er.. is that enough? Oh, and i give honest opinions in my reviews. Good Luck to all flash artists!

Alex Williams @TamiyaGuy

Age 30, Male

none

Moulsham High

UK-Chelmsford

Joined on 9/28/06

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